![]() ![]() Not to be confused with graffiti, which was once called spray decals, spray patterns represent the offset of accuracy on consecutive shots of a gun. To differentiate the gunplay even more across the terrific CS:GO arsenal, each gun has its own variable, so that an AK spray pattern will be different from an M4A4 one. Factors that influence this from the side of game mobility are the shot distance and the player movement (the bigger both are, the less accurate the shot). To avoid turning the advanced play into a point-and-click adventure (yes, I stole this joke from iNoToRiOuS and I ain’t even ashamed), there are some variables to the calculation so it doesn’t always perfectly land on the spot pointed by the crosshair. The hitscan calculates where the shot lands without the movement and impact of a projectile, and this mechanism is used in all Counter-Strike games. The cornerstone FPS games have also developed and popularised another, simpler method. The bullets can be rendered as projectiles that travel from one point to the other in a span of time, and – since the technology went forward – be influenced by some outside factors, like atmospheric conditions or other impact forces. If you think about shooter games in general, there are two main ways the mechanics of shooting are implemented. List of CS GO Recoil Patterns And Their Items.
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